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Cracked Earth Technique [TLE - 135]
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Cracked Earth Technique [TLE - 135]

Cracked Earth Technique [TLE - 135]

  • Rarity: U
  • #: 135
  • Creature Type or Sub Type: Sorcery — Lesson
  • Rules Text Contains: Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
  • Flavor: Against Toph, an army's greatest mistake is touching the ground.
$0.17

Original: $0.50

-66%
Cracked Earth Technique [TLE - 135]—

$0.50

$0.17

Cracked Earth Technique [TLE - 135]

  • Rarity: U
  • #: 135
  • Creature Type or Sub Type: Sorcery — Lesson
  • Rules Text Contains: Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
  • Flavor: Against Toph, an army's greatest mistake is touching the ground.

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Description

  • Rarity: U
  • #: 135
  • Creature Type or Sub Type: Sorcery — Lesson
  • Rules Text Contains: Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
  • Flavor: Against Toph, an army's greatest mistake is touching the ground.