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Fortify [2XM - 17]
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Fortify [2XM - 17]

Fortify [2XM - 17]

  • Rarity: C
  • #: 17
  • Creature Type or Sub Type: Instant
  • Rules Text Contains: Choose one — <br> • Creatures you control get +2/+0 until end of turn. <br> • Creatures you control get +0/+2 until end of turn.
  • Flavor: <em>“Where metal is tainted and wood is scarce, we are best armed by faith.” <br> —Tavalus, acolyte of Korlis </em>
$0.17

Original: $0.50

-66%
Fortify [2XM - 17]—

$0.50

$0.17

Fortify [2XM - 17]

  • Rarity: C
  • #: 17
  • Creature Type or Sub Type: Instant
  • Rules Text Contains: Choose one — <br> • Creatures you control get +2/+0 until end of turn. <br> • Creatures you control get +0/+2 until end of turn.
  • Flavor: <em>“Where metal is tainted and wood is scarce, we are best armed by faith.” <br> —Tavalus, acolyte of Korlis </em>

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Description

  • Rarity: C
  • #: 17
  • Creature Type or Sub Type: Instant
  • Rules Text Contains: Choose one — <br> • Creatures you control get +2/+0 until end of turn. <br> • Creatures you control get +0/+2 until end of turn.
  • Flavor: <em>“Where metal is tainted and wood is scarce, we are best armed by faith.” <br> —Tavalus, acolyte of Korlis </em>