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![Suspicious Stowaway [MID - 80]](/images/patsgamesboutique.shop/images/product/suspicious-stowaway-innistrad-midnight-hunt-248114-1.jpg)
Suspicious Stowaway [MID - 80]
- Rarity: R
- #: 80
- Creature Type or Sub Type: Creature — Human Rogue Werewolf // Creature — Werewolf
- P: 1/2
- T: 1/1
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Rules Text Contains: Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
//
Seafaring Werewolf
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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From $0.17
Original: $0.50
-66%Suspicious Stowaway [MID - 80]—
$0.50
$0.17Suspicious Stowaway [MID - 80]
- Rarity: R
- #: 80
- Creature Type or Sub Type: Creature — Human Rogue Werewolf // Creature — Werewolf
- P: 1/2
- T: 1/1
-
Rules Text Contains: Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
//
Seafaring Werewolf
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Description
- Rarity: R
- #: 80
- Creature Type or Sub Type: Creature — Human Rogue Werewolf // Creature — Werewolf
- P: 1/2
- T: 1/1
-
Rules Text Contains: Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
//
Seafaring Werewolf
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)











